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Macintosh Civilisation
Call to Power
EXPAND YOUR HORIZONS With over 2.5 million copies sold,
CivilizationŽ, the greatest strategy game series of all
time is about to go farther into uncharted gameplay. Welcome
to CivilizationŽ: Call to Power. Build an empire to
span history from primitive beginnings into the sci-fi
future of 3000 A.D. Lead a turn-based conquest in which
every strategy devised, technology discovered and war
waged has repercussions on your future world. Answer the
call. The power is in your hands.
Right thats the blurb over and done with, on with the
review.
An early game as the French...
I received my copy only about a week ago and haven't
looked back since the installation. The box and contents
were lush compared to anything else i had ever bought
and i delicately opened the box and CD ready for install.
The install process was fairly long and interesting it
hung at the end of the install when i clicked on the restart
button. A small search on the net and i became aware of
the fault. I had to force restart and manually complete
the install of QuickTime after. Despite that, which didn't
overly concern me anyhow, i fired up the game.
When i was greeted by the main window i knew the crisp
clean and colourful front end was only the start of what
was going to undeniably be an enjoyable experience. The
key to any game is the first reaction. If you get those
Goosebumps as it starts that's a good sign. With me i
was practically covered in em'.
I started a new game and just got straight into it. I
believe you should pretty much be able to jump straight
into any game, if you can't do that you are in for a rough
ride. Being very familiar with the intricacies of civ2
gameplay it was easy... despite what other people have
written elsewhere.

That same French civilisation
doing remarkably well!
To start with the manual, and the complaints surrounding
it, i believe were utterly unfounded. The few times i
needed to glance at it i could find what i wanted very
quickly. If you want anything better and more glossy then
i recommend you buy the strategy manual but only very
involved players i believe would ever have to go that
far. The library feature on the game also is very useful
as you play through.
My first game as the Mayans was a relative disaster :)
I got converted by enemy clerics and invaded several times
before i had figured out what to really do and how to
play the game. However i was able to recover and start
to practice with the more unconventional units, the Cleric,
Diplomat, Slaver and Lawyer. I found some of their powers
useful and in all cases excellently animated. The paper
throwing act of the lawyer was good and the cleric conversion
animation amazing.
I have played the SMAC demo and the animation here is
far superior, and alot less grainy. What really impressed
me... It'll be wrong to do but i have to compare it to
the already redundant copy of Civ2 i have. The
diplomacy is a dramatic improvement to what i have been
used to in Civ 2. In Civ 2 if you even poked at an enemy
unit everyone hated you and called you a backstabber,
alliances were impossible thereafter and your game was
largely ruined if you wanted to make peace.
In this i was truly stunned. Even the way the sentence
is formed as you make demands or offer treaties is realsitic
and makes for an all together better experience. Also
i was impressed the way one of my long ships, prowling
in Polynesian waters, was warned that i should avoid these
waters for about 6 turns otherwise my reputation would
be affected. I took heed, after smacking myself in the
face, and moved on. That again just adds to the feeling
of immersion i am rapidly getting from this game.

744 Million Frenchmen,
what was i thinking!!!
The movement path of units too, although difficult to
control initially, is now intuitive and informative...
in the space of a few hours i had total control of my
units as opposed to sending them all over the place. Knowing
how many turns it will take for your legions to rush back
to defend your cities is a major boost in planning and
control of any war effort (especially as i was being invaded).
The same applies for using the control interface. I enjoyed
combat as a refreshing alternative to Civ2. It's nice
to see battles between masses of units (usually my enemies!)
and being a more true reflection of numerical supremacy.
In Civ2 you typically had to attack with your stronger
forces first (to wear em' down) and occupy the city with
the defense units coming along. In this damage appears
to be spread evenly between the survivors.
Also, i am very interested in history, deeply so as a
matter of fact. This game has only flawed in that area
but also made up for it too. The inclusion of Nicaraguans,
Nigerians, Ethiopians, Polynesians, Jamaican's and Cuban's
was a real let down. By doing this, with these relatively
small civilisations, they have cut out many of the more
impacting civs that have ever existed. Where are the Aztecs?
Babylonians? Carthaginians? Arabs? These kind of omissions
were really annoying and although correctable it means
fiddling around with text files or patches. This was the
only thing that truly irritated me... it probably is cosmetic
to others.
It did redeem itself by timing the arrival of technologies
within reasonable time frames. In Civ2 i have been nuked
once at an amazingly early date. Again this is cosmetic
but it matters to me. It was amazing how, in Civ2, it
could be the year 2000, you'd have modern technology and
be spread across the globe yet still only have some 3
or 4 million inhibitants. I think around the 24th century
i had some 433 billion (!) inhibitants.
I am not saying this game has no faults (see news page),
but i believe they are correctable and in my case rarely
cro up to ruin the game (it may be worse for others).
Once you are lucky to get stuck into a real good and long
game its awesome. Lets hope the patch gets to us soon!
I cannot recommend this game enough. If you already own
Civ 2 this will blow you away. If you don't just forget
about civ 2 and go buy Call to Power!
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