I have been priveledged to be part of the Westlake community
of beta testers since the 9th and we have tested two patches
so far. Mark Krenek from Weslake Interactive has confirmed
this Monday as the official release date of the patch
and from what i have seen and tested it will be great
all round for all us Macintosh Players.
Here is a version history of the two patches i have been
involved in testing:
- Play By E-Mail has been added.
- Double clicking saved game files will now launch Call
To Power and load the game. You may need to rebuild your
desktop to get this feature to work.
- Keyboard setup now accepts function keys. Other special
keys, such as page up, page down, home end, etc. can not
be used. This limitations exists in the PC version as
well.
- Saved Newtwork Games can now be reloaded sucessfully
(The "Scenario not found" bug).
- Fixed problem using pillage command on a plasma cruiser.
- Saving and loading of single player games now uses
the standard Mac save dialog. This means you can now save
your games anywhere on your disk. This also helps prevent
running out of memory while saving games.
- Call to Power now requires a minimum of 75 MB of memory
to run. If necessary, use the "Memory" control panel to
increase your Mac's Virtual Memory setting.
- Call to Power now alerts you if it is not running with
the "Preferred Size" of memory specified in the application's
"Get Info" window. The "Preferred Size" of Call to Power
has been changed to 105 MB. Please note that Call to Power
uses more System resources the longer you play it, so
you may need to increase the application's "Preferred
Size" to over 150 MB to complete long games.
- Music should play much more reliably on DVD-equipped
Macs.
- Music should continue to play when the Great Library
window is opened. Music should only stop if you have the
"Great Library Animations" option turned on. The Patch
will be posted in Macsoft Technical Support page for Call
to Power at
I can tell you on a personal note that this patch certainly
appears to rectify a LOT of the early problems experienced
on this newsgroup... So who's up for a PBEM Game then
:) ?
I have agreed with the apolyton site adminsitrators to
make my move to their community. I'll keep this site alive
so that people returning yo view the page can move on
to the new site.
I have just obtained copies of the scenario and editor
readme files after i had been trying unsucessfully to
save scenarios or modify existing ones. I had some teasing
information from a post on the apolyton forums but not
the main text files that were included in the PC version
but ommitted from the Mac version.
If you need them i strongly advise you getting them both,
especially if you plan to do anything at all with scenarios.
I am having trouble adding the link to the files. If you
want them e-mail me and i will provide you with it within
24 hours easily.
I have seen Civilisation Call to Power in Mac-o-rama
retailing for only $39.00. Admittedly its been there a
while but i have only just discovered it. I had found
over the last few weeks it was advertised, but not given
any special prominence on the Games page. I had to click
on "show all games" to find it. Most dissapointing...
hence this late posting for their sale of the product.
If you buy regular from mac-o-rama i can vouch for their
excellent service and delivery costs, even here in good
old England :)
In a suprise e-mail tonight i learned that Mac CTP has
been observed by the almighty Apolyton
Civilisation Site since I started it! They are offering
me the chance to "Move in" and be part of their
growing and very well supported community.
Good news is that i have just accepted and look forward
to an even better chance to raise awareness of Call to
Power for the macintosh which, until recently, there was
very little support or coverage.
I'll keep you all updated as the story developes.
Internet Play - Mac's &
PC's seem fine.
I have been playing on the internet tonight and recently
against PC players. Aside from the long waits between
turns i found it to be without flaws and to be quite enjoyable.
I had suspected there might be some problems but there
weren't! I'll be trying again tomorrow to see if everything
still works!
Call to Power Guide - Dissapointed.
Whilst hunting around electronics boutique on Saturday
i came across the new guide for CTP and promptly picked
it up. The price tag of £17.95 (Probably alot cheaper
in the States) seemed excessive but i just had to have
it.
Anyway i have now had a good read of the 350 or so page
book and have found it to be little more than a paper
version of the library feature within the game! Even the
sections in the beginning and the end (detailing game
tactics and what-not) seemed to have no flesh to them
that could help. I was totally dissapointed.
Now matter what platform you have, whether it be windows,
Linux or Mac, i would not advise buying the guide at
all. Certainly not for the price I bought it at. It
might be useful but i wouldn't consider it indispensible...
which is what it should be really. Shame that...
On comp.sys.mac.games.strategic nate from macsoft hinted
that the progress of the patch was well underway with
many issues already addressed. Here is a summary of what
was said.
Only what was clarified as being fixed is true. Because
i have scavenged this information use it only as a
guide please.
Confirmed Problems Fixed:
* Saved games working in multiplay ("Scenario not
found")
* Trade statistics become corrupted in a multiplay game.
* Trade problems per se. i.e when pirated by the AI.
* Chat window becoming corrupted with lines appearing
over each other.
* The game crashes with the error "GameObj.cpp - object
not found" when using ships to either unload or (in
my case) pillage.
Problems Being Looked At:
* Saving in different folders
* Opening a save game to the save game as opposed to
just starting the game executable.
Problems being queried:
* More than one mac player can't join a multiplay game
hosted by a PC player.
* After about 200 turns of a multiplay game, it resynchronizes
every turn or every other turn. This is an extremely painful
process because the save games are often quite large.
(Supposedly fixed before release).
In case you were wandering i have received word from
David about his installation:
"Being the proud owner of an iBook, I installed
the game on it as well as my desktop G3. The game plays
nicely on both and while I decided to play the game in
800x600 on the ibook, the interpolated 640x480 was impressively
sharp."
So if you are the owner of an iBook it looks like you've
got it as good as anyone else.
"I confirmed this weekend that the Mac version of
CTP 1.2 seems completely compatible with the PC version...
including in the area of bugs. AI and Great Library files
aren't read from the scenarios directory, so in order
to play things like Awesome AIPs and CD's mod, we have
to swap files in and out of the ctp_data folders. I'm
considering working on a tool that'll make this easier,
but for now I don't really have the time to do a great
job. There are some mods that need to be made for CD's
(and I think Awesome AIPs, too) because of some minor
differences between the default Mac and PC files. Details
when I get a chance to detail 'em.... Come to think of
it... it may not be all that hard to just write an Apple
Script that swaps default files and mod files in and out,
for simple installation of mods that we know do not conflict...
hmmmm At any rate, be prepared for some headaches if you
try to play any mod packs."
It is my own account of my own experiences so far and
does not take into account the problems that seem to be
plaguing others. True i have had problems but not as severe
as some people. If you you'd like to read my review click
here.
It has come to my attention, like other errors, that
some sound problems are being reported too. Dominic
silla wrote to me on the 28th mentioning;
"The music in the game seems to cut out whenever
the Library is accessed. I wasn't sure if this was just
my computer but I noticed someone else had the same problem
and posted it on the newsgroup. I also wrote to Macsoft
and they said they would look into it if a patch were
to be issued."
**Personally i have yet to experience any errors with
sound but i have seen alot of other remarks on this issue,
i thought i would hunt around and compile whats going
on out there..
This seem to have first really being report by Jay
Swartfeger in comp.sys.mac.games.strategic when he
wrote his own bug report. In it he remarked;
"When my CTP screen size is set to 1024x768 or above,
the game soundtrack doesn't play. When the CTP screen
size is set to 800x600 or lower, the soundtrack does play.
I assumed it was a memory issue, so I cranked the memory
up but still had the same results: no music. This is starting
to irritate me, because a) I hate playing in a res lower
than 1024, and b) the CTP soundtrack is pretty good."
"I've noticed that the soundtrack cuts out occasionally
on me, too, but it seems to be related to CD access...
when the game has to hit the CD to get at some graphics
or something, it stops playing the soundtrack. Sometimes
it starts up again, sometimes not."
Phil Sulak from Westlake
made a timely appearance on the newsgroup in response
to the sound issues:
"Hmmm, this is definitely weird. During development,
I ran the game in 1024 mode or above all the time, and
music was fine. Music playback definitely isn't related
to how much RAM you have. It's Redbook audio, and the
game barely allocates any RAM to play it. Although your
post doesn't mention it, I assume that you've tried to
go into the options screens to manually turn the music
back on. The music dialog is kinda funky -- if you do
anything besides toggle the music to "on" and close the
dialog, it won't actually start playing (ie, don't try
to turn the music on AND specify a track number to play).
This is a leftover "feature" from the PC version. Anyway,
we've started preliminary work on the patch, and we'll
definitely check this out."
"FWIW, I noticed that I'll have music during my
game session if I hear the CD spin up when CTP is loading
(during the first load screen after the intro movie, I
think). If I don't hear the spin up, that means no music.
Don't know if that helps you or not."
**It's most likely a CD Drive related problem, although
some of the enquirer's have some pretty impressive systems.
What's interesting is that i have a rev. b iMac and i
have yet (touch wood) to experience these problems. The
only problems i have had yet are memory allocation (there
wasnt any initially). I look forward a more definitive
answer perhaps within the patch.
At present there appears to be no real solution, although
the CD drive seems to be somehow involved in the problem.
Install problems seem relatively
common from all accounts
It has come to my attention to there seems to be a common
problem with the installation process. Apparently it refuses
to outrightly finish the installation process. I have
discovered this myself too. You get all the way to the
end of the install and then it just does nothing. The
computer isn't frozen, but it never finishes the install
process.
Apparently the error is that the installer (MindVision)
isn't Apple's preferred installer when it comes to QuickTime.
So instead of rebooting the machine after it updates,
it simply sits there, the wristwatch icon with its turning
hand. If that's what's happening, Civilisation Call To
Power and QuickTime 4.1 are successfully installed on
your computer. You simply have to manually reboot the
machine.
** When i restarted my iMac i found it keep asking me
to update my "broken" installtion of Quicktime.
After connecting to the internet this was done and now
i don't see there error any more.
Reported Resolution errors
I have seen two instances of monitor resolution errors
today (one on comp.sys.mac.games.strategic and the other
by persoanl e-mail). Both on these were on tower G3 units
with admirable spec's. Whats the problem? I intend to
do some personal investigation... in one case the monitor
was an old 15" multiscan but i dont know about the
other. I'll keep you all posted as i hunt for the info!
MGL & Interact CTP
deal
The Mac Gamers Ledge site is presently offering a promotion
with Interact! Call To Power for the Macintosh is selling
for $35 with free priority mail... although CA residents
have to pay sales tax. Follow the link to take advantage
of this offer.
MGL mention my fledgling
site!
"We are not worthy!" cry the screaming masses.
When
i saw this i was gob smacked. Hopefully i will live
up to expectations and continue to develope the site.
Thanks guys!
My copy of Call to Power
arrives on the doorstep
The copy i ordered from electronics boutique arrived earlier
today and after the boys had gone to bed i gave the wife
a peck on the cheek before retreating to the den that
is my computer desk. I must admit my first impressions
of the game where what i expected. I was astounded by
the sheer quality of the game. Playing it for the few
hours that i have i found it to be intuitive and more
flexible than civ2 by miles. Little things like warnings
of lowering your reputation if you sail to close to an
enemy coastline (after i hade pirated their trade routes
admittedly). I think it is an excellent piece of software
and i cant wait to carry on playing tomorrow!
First buyers impressions
of the game look good
The first of many future impressions of the Mac porting
of call to power can be found in the new reviews
page i have set up. If you would like to see your views
published please post
your views to me and i will post them directly.
Mac CTP receives praise
from Mac Baldur!
I got an e-mail from Jay
Swartfeger earlier in the day giving me good vibes on
this first attempt of a layout. In the spirit of goodwill
he mentioned he'd note my site in his next news update so
i am doing the same here. Interestingly I am myself thinking
about getting baldur's gate for the Mac so this was a doubley
useful contact to make. Keep a look out on Mac
Baldur for further news and information on this great
game.
Call To Power giveaway
deal on Mac Gamers Ledge
Last Friday, Mac Gamers Ledge started taking entries for
their latest weekly giveaway, Civilization: Call to Power
from MacSoft. To enter, just visit the MGL
giveaway page. Enter only once, as multiple entries
are deleted.
Mac CTP Webpage goes Live
- Hope you like it!
Most of the links above are dead (except PBeM) but i am
working on them as we speak. Hope the site proves useful!
The PBeM only presently shows the format i have planned,
hurry up with that patch <rubs hands mischeviously>
I have been to several sites and gathered together as
much info as i can, one things for sure it seems nice
and easy for our american friends :) Anyway here is a
brief summary...
"I got my copy at CompUSA in San Francisco last
night..." wrote one guy. "...Of course it was
$49.99."
I noticed in my searches that at CompUSA's online
store they were offering it at a better price of $46.95,
however there is always the shipping costs, but if you
don't live near one...
For us over here in the UK (and this presumably applies
to the rest of europe) the best place i could order mine
from was electronics
boutique oddly enough in the States. It is one of
the few sites that appeared to even deliver to the UK/Europe
region (which suprised me greatly).
I must admit in my desire to just get the game i didnt
concentrate on finding a supplier here in the UK (although
i did try). Macsoft's
UK Distributor was just plain awful both in website layout
and the poor technical and sales help i queried was just
dire, i wont even bother to put the link up... it's that
bad trust me. Anyway if you can handle the shipping costs
it will average out to about $84.95. ALot, but i REALLY
want the game!
Reported CTP Multiplayer
problems... Various?
As i await my copy of the game to be delivered i have
been scouring the internet for first accounts of the game
and anything problems. This information was reported on
the current (and only) Mac
CTP is here thread on the excellent apolyton
forum by Carch:
1) Can't load multiplayer saved games (ouch)
2) Keyboard configuration doesn't work properly (function
keys don't work at all).
3) This may be a cross-platform bug, but sometimes buying
trade goods will cause your caravan count to go NEGATIVE.
Thereafter, trade is impossible (double ouch). And the
disappointment:
4) Where is the PBEM option?!?!?!
If you have any similar or different problems be sure
to get in touch with Macsoft
Tech Support asap.
Reported CTP Game problems...
VRAM?
I have also observed the conclusion of a problem realting
to VRAM on a Powercenter Mac resolved on the newsgroup:
comp.sys.mac.games.strategic
"Here's the problem..." Wrote Phil. "Your
PowerCenter's built-in video doesn't have enough VRAM
to handle the Intro Movie. I believe the CTP box specifies
that you need a video card with at least 2 MB of VRAM,
and those old PowerCenter machines (I think) only have
1 MB."
>> I saw a reply on that same newsgroup
indicating that VRAM requirements were not specified on
the box itself... guess i will find out soon enough :)
If Call to Power presents a DrawSprocket error when switching
resolutions to play the Intro movie, here's something
that may help. If the game has created a document called
"userprofile.txt" (in the "Civilization-Call to Power:ctp_program:ctp"
folder), try modifying the file with a program capable
of editing DOS text files (such as Bare Bones' BBEdit).
Find the following line HiResMovies=Yes and change it
to HiResMovies=No Save the file, quit your text editor,
and re-launch Call to Power. If Call to Power presents
a DrawSprocket error after a Wonder has been built but
before the Wonder movie is played, open the "Graphics"
window in the "Options" screen, and make sure that "Full
Screen Movies" are set to "16-bit".
Reported CTP Game problems...
Conflict Catcher?
There was an unconfirmed report that Conflict
Catcher was causing problems for CTP. However it appears
that it is not the case as other people have indicated
that they're systems have been running without fault..
I'll keep you posted if i hear anything.
Patch to bring Mac in line
with PC promised
Phil Sulak, of Westlake
Interactive, posted about the non-existing PBEM feature:
"We had to drop Play By E-Mail in the first version mainly
because of the way it was implemented on the PC. The Activision
guys make heavy use of the fact that Windows can have
filenames as long as 255 characters; when you use PBEM
it saves a file with a name length of 200 characters or
more. As everyone knows the Mac is limited to 31 character
filenames. This isn't the only problem with PBEM, but
it's one of the big ones. We're hoping to have PBEM back
in the game for the first patch, although we may have
to limit this feature to being Mac to Mac only".
The only place to monitor the release of the patch is
at Macsoft
and in the tech support page there was this release of
information:
"Civilization II Call to Power can be played in
multiplayer mode against PC players of Civilization II
- as long as the PC version is the original and has not
been modified or patched. When there is a patch available
so that the Mac version is the same as the patched PC
version, it will be posted here".